Vampire: The Requiem Did Get Better

Somewhere around the 190 page mark, Vampire the Requiem actually became a good book to read.  It was full of flavor, entertaining to read, and even offered great advice to new players and storytellers.  The section on Travel was filled with some much needed humor.  The expanded advice for playing derangements was excellently written.  Ideas were put forth to create really dramatic games instead of useless drama.

This, of course, is still a massive contradiction against the first 40 pages or so.  But, hey, credit for putting anything good in there at all.   If the whole book had been written in the style of what came between Travel and New Orleans then I would have been absolutely, truly impressed.

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