Archive for the ‘Gaming’ Category

My Fall from Kotaku, Why Gawker Can Eat Their Own Dog Food

Monday, March 12th, 2012

I won an early Kotaku photoshop contest. (Imagine what the 3DS will look like. Mine said: “Acheivement unlocked: Splitting Headache.” and used graphics from the Virtual Boy). I gained a star. This was – in those days – a system of vague moderation. Someone with a star could post and be seen without another commenter approving the comment.

Kotaku got hacked. I couldn’t change my password in time due to system overload, and lost my star.  I’ll take some of the punishment for this, but it wouldn’t be a problem if the entire Gawker conglomerate had not been hacked.

Over time, the system at Kotaku changed. It became much easier to see starred, approved, and unapproved messages together. In my experience, a person had to choose between only the most popular conversation or an ugly view of all conversations.  Wading through the unmoderated trash was the only way to see the moderated posts.  Those were not always the nicest reads, either.

The stories also wandered further away from the core topic of video games. Pictures of cosplayers were a favorite target, but a lot of guilt-based articles were also appearing.  Gender issues began bubbling up very frequently.

My breaking point was when a guest blogger, Dr. Nerdlove, was upset. He took his girlfriend to a comic store, where ONE of the locals gawked at her and made her uncomfortable. His conclusion, and the thesis of his story, was that men are too privileged.

His proof was the actions of the one man who made Nerdlove’s girlfriend feel uncomfortable. His proof ignored the others in the store who he admitted told the hapless local not to treat women like that. He followed this proof up with male privilege by explaining that a character in Arkham Asylum wears a skimpy outfit.

A video game character was wearing a skimpy outfit.  That was proof that half of the human population is over-privileged and should loathe themselves.

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Vampire: The Requiem Did Get Better

Wednesday, March 17th, 2010

Somewhere around the 190 page mark, Vampire the Requiem actually became a good book to read.  It was full of flavor, entertaining to read, and even offered great advice to new players and storytellers.  The section on Travel was filled with some much needed humor.  The expanded advice for playing derangements was excellently written.  Ideas were put forth to create really dramatic games instead of useless drama.

This, of course, is still a massive contradiction against the first 40 pages or so.  But, hey, credit for putting anything good in there at all.   If the whole book had been written in the style of what came between Travel and New Orleans then I would have been absolutely, truly impressed.

Vampire: The wretching.

Friday, March 12th, 2010

White Wolf is selling pdf files dirt cheap right now, so I finally broke down and picked up Vampire: the Requiem.

Wow. It’s like they took everything I hated from the old books, threw away the game crushing meta plot, and over-exaggerated every remaining unplayable element. The core purpose of the remaining game is to pretend you’re talking in some bar.

I’m 33 years old. Old enough to drink. There’s a goth bar in town where I can do that for real. It’s even called Elysium.

I’m just glad I didn’t pay full price.

Balance Issues in Pen & Paper Roleplaying

Sunday, February 28th, 2010

My brother used to run Shadowrun games at conventions, back in the days of the 2nd and 3rd Edition rulebooks.  He could look at a party of power-gaming assault types, flowery role players, and quiet support characters, and give them all an important part of the story.

The assault type had to shoot down the doors to get everyone in.  The mage could usually help.  The rigger had his drone on the scene to record everything for verification purposes.  The face sweet talked the client for more money, then sweet talked the opponent into letting the party through with a minimal of damage taken before the inevitable firefight would start.  The insane Raven shaman could show off for the camera hooked up to the drone.

So now I’m looking at gaming again.  My wife and I both used to be avid gamers, and we want to play some more.  Yet so much of what I see is “lack of balance.”  This is true if your game is one-dimensional.  Shoot everything.  Talk a lot.  Pure stealth.

So, honestly, just look at the character sheets.  Look at the players.  Adding a spur of the moment detail to your game to include everyone rather than blaming the rules will not only make the session more fun, but make it more memorable.